The latest stable version of XPilot5 is 5.0.0. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. XPilot5 is a complete rewrite of XPilot in C++. XPilot's code has been forked several times. By 1996, there were nearly one hundred XPilot servers worldwide. Other XPilot users wrote documentation and contributed source code to the project. Soon after its first public release in 1992, Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. It was originally developed in C on HP9000 workstations which ran Unix. In 1991, Bjørn Stabell and Ken Schouten, then computer science undergraduates at the University of Tromsø, began writing XPilot, inspired by the earlier game Thrust. XPilot uses a client–server architecture, in which a central metaserver receives information from all XPilot servers on the Internet. Gameplay includes Capture the Flag, base defense, racing and deathmatches. Although its 2D graphics have improved over time, they still resemble the style of Thrust. It is open source and runs on many platforms. Multiplayer online game, Multidirectional shooter Screen capture of XPilot NG running under fvwm on Linux
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